ALITA Battle Angel
LIGHTSTORM ENTERTAINMENT + FOX STUDIOS
Feature Film / Pre-Production / Post-Production
Senior Design Consultant / Various / 2017
During the production and design development phase of ALITA: Battle Angel, I had the opportunity to explore a few of Iron City's suspended pipe highway mazes. The image bellow showcases Alita's escape from the MotorBall Stadium in an attempt to go… hmmm… I wont spoil it. You should go watch the Movie, it's really cool!
The world of Iron City was an interesting creative crash between cyber-tech and Havana architectural features.
Credits
Director: Robert Rodriguez
Producers: James Cameron & Jon Landau
Production Designer: Steve Joiner
Aditional Production Design: Ben Procter & Dylan Cole
Senior Design Consultant: Jonathan Berube

IRON CITY PIPE MAZE
Creative / Pre-Production
Keyframe illustration
During the production and design development phase of ALITA: Battle Angel, I had the opportunity to explore a few of Iron City's suspended pipe highway mazes. The image above showcases Alita's escape from the MotorBall Stadium in an attempt to go... hmmm... I wont spoil it. You should go watch the Movie, it's really fun.
The world of Iron City was an interesting creative crash between cyber-tech and Havana architectural features which allowed for rich material breakups and complexe color palettes.

SKARAMASAKUS “MASA” Motorballer
Creative / Pre-Production
Character Design
Towards the end of the production, the need for aditional Motoroball characters came up. Skaramasakus, a character already established in the Manga made its way as a potential
Creative / Pre-Production
Character Design
Towards the end of the production, the need for aditional Motoroball characters came up. Skaramasakus, a character already established in the Manga made its way as a potential








MOTORBALL STADIUM
Creative / Pre-Production
Keyframe illustration
During the production and design development phase of ALITA Battle Angel, I had the chance to collaborate along side James Clyne & Steven Messing towards fleshing out the look and feel of the Motorball stadium environment. The image above showcases the Motorball Stadium entrance with its LCD monitor tunnel and some cyber gawkers on their way to the show…
Creative / Pre-Production
Keyframe illustration
During the production and design development phase of ALITA Battle Angel, I had the chance to collaborate along side James Clyne & Steven Messing towards fleshing out the look and feel of the Motorball stadium environment. The image above showcases the Motorball Stadium entrance with its LCD monitor tunnel and some cyber gawkers on their way to the show…


MACE
Creative / Pre-Production
Character Design
Creative / Pre-Production
Character Design
EXPLODER
Creative / Pre-Production
Character Design
Creative / Pre-Production
Character Design

IRON CITY TAQUERIA
Creative / Pre- Production
Keyframe illustration
During the production and design development phase of ALITA: Battle Angel, I had the chance to design Iron City's Taqueria Street Corner.
Creative / Pre- Production
Keyframe illustration
During the production and design development phase of ALITA: Battle Angel, I had the chance to design Iron City's Taqueria Street Corner.

VECTOR’s PENTHOUSE
Creative / Pre- Production
Keyframe illustration
Creative / Pre- Production
Keyframe illustration

MURDER ALLEY
Creative / Pre- Production
Keyframe illustration
Creative / Pre- Production
Keyframe illustration
CONTACT INFORMATION
Jonathan Berube
Director + Creative Director
info@berubefilms.com
Jonathan Berube
Director + Creative Director
info@berubefilms.com
DIRECTING REPRESENTATION
For all inquiries regarding Directing of Motion Pictures,
Animated Series, Game Trailers and Commercials,
Please contact Debbie Ross at Hydra Studios
debbie@hydrastudios.com
For all inquiries regarding Directing of Motion Pictures,
Animated Series, Game Trailers and Commercials,
Please contact Debbie Ross at Hydra Studios
debbie@hydrastudios.com